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Previous: Chapter 16. Origins
and Limitations of Rules and Patterns
Rule-based reasoning is in part subjective and in part creative. Results
depend on the rules and the facts you choose to use or happen to know.
Rule-based reason becomes subjective when the starting points and assumptions
required are not obvious.
Each of us may make a different sequence of decisions. Each of us is a person
with a limited and different knowledge of what has been done before. As a result
we may be ignorant of methods helpful in the situations we face. As a result, no
matter how rational (or deductive) we try to be, the decision of what to do, or
how to do it is subjective.
Knowledge of what others have done or tried to do may help and guide our
actions. Without previous know-how and knowledge, we need to improvise and look
for patterns, rules and recipes that work. This is where the search for
objective reason, or simple rules to follow, becomes subjective. Each may have a
different idea of where to look. This is because each person has a different
background and varied preferences. The road to objectivity is in part subjective
and creative.
When new situations occur, experimentation, with a little caution to do no
harm, is needed. The discovery of new objective processes (recipes and
guidelines) is subjective. It depends on our experience. Again, each of us has a
different idea (or no idea) of what to do. When approximations or errors are
made, the results in question become more subjective. They depend on the choice
of the approximation. In time, conventions or standards may be adopted to govern
the approximation and make the procedures in question more reproducible.
Rule-based reason is incomplete. The rules or guidelines for handling some
situations are missing. People make rules or see patterns in the situations
familiar to them. New situations may go beyond the reach of the suggested
patterns and rules. Uncertainty begins where previous rule-based knowledge ends.
So rule-based reason has limits.
- Different people get different conclusions. Subjectively, that is, from
varying individual choice, interest and experience, each may use a different
subset of the available implication rules. As long as the people in question
can correctly describe their reasoning or procedure, their creatively found
results are objective. That is, a result or conclusion becomes objective,
more precisely repeatable, if the instructions to get it, once written, can
be followed successfully by others.
- Different starting points or assumptions may lead to disagreements between
logical and otherwise objective people. Talk between disagreeing parties can
sometimes get people to agree on a common starting point for their reason.
If this occurs, the rule-based reason in question can be followed and
repeated, so that reproducible results and conclusions are obtained. That
is, subjective reason may become objective, or at least agreeable to several
parties. In some circumstances, but not all, we can get firm, sure and
reproducible results and conclusions.
Next: Chapter 17, part II, The Discovery Process
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Pattern
Based
Reason
Volume 1A
Printed in Canada
ISBN 0-9697564-5-3
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Volume 1 = 1A+1B
bounded together
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Table of Contents Foreword PS. Three Remark 1. What is reason 2. Inductive Ed Principles 2. Communication 3. Elements of Reason 4. Implication Rules [10] 5. Hype & Deception 5. Hype & Ethics 6. Chains of Reason [4] 7. Longer Chains of Reason 7. Mathematical Induction 8. Language Change [2] 9. Next Chapters, About. 10. Limits to Freedom [2] 11. Accidental Patterns 12. Two Analogies 12. Knowledge Islands 13. Euclidean Model 13. Euclidean Reason 14 Math: Deductive/Empirical [6] 15. Objectivity 15. Objectivity, More 16 Rules-Patterns Origins [10] Knowledge & Story Telling 17. Objective Ways 17. Trial & Error Discovery 18. Conciousness 19. Symbols & Logic 20. Pronouns & Symbols 21. Truth Tables I. [3] 22. Contrapositive 22. Vacuously True 24. Indirect Reason More 24PS. Excluded Middle Law 24PS. Proof by Absurdity PS. Reality vs Imagination PS. Ahistorical Logic Links Elsewhere - Go GoGo
1A Logic Postscripts
- online only
+Proof
by Absurdity alias proof by contradiction
+How
the demand for consistency supports the law of the excluded middle
+Reality
versus or with the aid of Imagination
+Links for
reason, logic and crtical thinking
+History
Lost or Missing
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For
Senior
High School & Calculus Students
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-/[]\-
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Words to clearly
introduce algebra and variables
have been missing in course design. For people who cannot do
algebra,
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the missing words may
explain or ease their difficulties. Volume 2 ,Three
Skills for Algebra, in Chapters
8 to 14 & 18 etc, puts words before symbols to
providing the missing words in a way that enrich the
comprehension of all. Those words form the middle part of a algebra
(and logic) lessons aimed at helping or improving all
of high school mathematics and also calculus course
design & delivery.
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For Avid Readers in School & Out -
Online Books
1. Elements of
Reason. 1996
1A. Pattern
Based Reason 1995
1B. Math
Curriculum Notes 1996
2. Three
Skills for Algebra 1995
3.Why
Slopes & More.Math
1995
Tour their forewords.
Calculus Prep or Help: See Volumes 2 & 3,
and this bigger
Calculus
Guide. If your
calculus questions is not answered here, submit
it. Over time, that may complete the site development of
calculus.
For Parents: Speaking
Skills, Reading
& Writing,
Preparing for Science, ends,
values and methods for work and study, parent- friendly maths
skill development booklets for ages 4-14.
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Mostly
For High
School
Intro to Solving
Linear Equations
- a different paths for junior and even senior high
school students. Question for Tutors: When do
you use and when you skip the stick diagram method
here?
Fraction
Skills, thought-based development, Ages 10 to 14 may need a
tutor. Students who have to understand in order
to do may like the development in all or part.
For Senior
High School Mathematics & Calculus
5
wordy Logic
Chapters
4 curious Algebra
Chapters
Words before & besides symbols. A Key Algebra
forward & backwards Chapter
First Calculus
Preview (1st intro)
Four Calculus
Chapters
(2nd intro)
Intro to Complex
Numbers (long)
Intro to Mathematical
Induction (romantic & wordy at first)
Tutors & Instructors:
These lessons introduce skills differently Would you
recommend them?
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More Topics
1. Decimal
Arithmetic Reference!
2. Integers
- Intro to Signed No.s
3. Fractions
- fully explained.
4. Fractions
with Units
5. Number
Theory,
6. Solving
Linear Equations
7 Formulas
for- & backwards -
8. Proportionality,
Back- & For-wards.
9. Logic
Chapters:
10. Euclidean-Geometry
11. Slopes
& Equations of Straight Lines. (Take
I. See take II below)
12. Why
Study Slopes.
13. Maps,
Plans, Similarity & Trig,
(Take II included here)
14. Quadratics:
Starter lessons
15. Polynomials:
Starter lessons
16 Why
Factor Polynomials:
17 Functions
- Forwards & Backwards.
18. Exponents,
Radicals & logs.
19. Complex
Numbers before trig (new advance/ starter lesson)
20. DC
Electric
Circuits Etc
21. Real
Analysis
22. The
Olde Complex No, Trig
& Vector Section.
23. More
Calculus Stuff
- written after Volumes 2 and 3.
Level I Material: New Stuff
Time and Date Matters
Level I Arithmetic.
Money Matters
Measurement Matters
Matters of Chance (Risk Control)
Logic
Chapters
(leave what's not clear in Level I to Level II)
Using/Making Maps and Plans.
(A variant of
Maps,
Plans, Similarity & Trig, to
appear here).
For Instructors
-
Education
Essays
(opinions,
possibilities, references)
- Free
Advice and Directions for teaching primary & high school maths
will be given in online meeting place with voice &
whiteboard.
- Math & Logic How-TOs
1. Arithmetic
2. Algebra
3. More Algebra
4. Beginner Geometry
5. More Geometry
6. Calculus
7. Show Work or Logic
These may be too dense for students. Offering ideas to change
education makes this site different. Nothing
ventured, nothing gained. Site material is
mathematically correct, and where not, please report
errors. The two level program POMME in the site
entrance implies multiple paths for instruction. Supporting
those paths in turn implies a clear destination for
site development and perhaps a new name.
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