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Previous: Chapter 17, part II, Yours
Objectively
The Discovery Process
Rules and laws often begin as a suggestion or a possibility that someone
wanted to accept or investigate. The direction of exploration and one's
inclinations on what to examine is subjective. It depends on personal experience
and knowledge. But the reproducible and repeatable results of any such
exploration and examination are objective.
Putting patterns or implication rules together is like putting together the
pieces of a jigsaw. Except that some, if not all, of the pieces of this jigsaw
puzzle are upside down; you are not sure that all are from the same puzzle, and
you are not sure that some subset of them will form a complete picture. The
organization of the pieces and the discovery of results from them take time.
The process of discovery of a new idea and the putting of all the pieces
together sensibly may be long and painful. It may require imagination or acts of
desperation. At many points in the discovery process, we may want to quit. Moral
may be low. The chances of success seem low. The moment of discovery puts the
past in perspective. Once the way to accomplish something is discovered,
repetition often appears trivial (easy). This appears as an anticlimax. A large
difficult step has suddenly become small. It is time for a new problem.
The discovery of useful new chains of reason is not obvious, especially when
you are the first to explore the problem area. Once found, the repetition of a
chain of implications is often much easier. For example, all of us have looked
for a lost object. The lost object is in the last place we look, and once it is
found we may think to ourselves I should have looked there first.
Beforehand, we could not have known better. Similarly, when we look for useful
chains of implications, the search itself may be difficult or harder than we
wanted, thought or expected. Once the useful chain has been found, we may feel
with our usual hindsight that the search could have been simpler. The split or
dichotomy in our thoughts is as follows. What is unknown is hard. What is known
is easy or trivial. The whole process of learning and exploration consists of
making a hard puzzle easier, or a previously unknown path, easy to follow or
repeat.
With implication rules, when we try to reach an attractive or useful
conclusion that has not been proven before, there is no guarantee that we can
reach the desired end. Implication rules are clues in a detective mystery. In
unfolding or unraveling such a mystery, the trail of implications can lead to
unexpected places or nowhere. Persistence, intelligence and luck are required.
Next: Chapter 18, Self and
External Awareness Awaking Etc
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Pattern
Based
Reason
Volume 1A
Printed in Canada
ISBN 0-9697564-5-3
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Volume 1 = 1A+1B
bounded together
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Table of Contents Foreword PS. Three Remark 1. What is reason 2. Inductive Ed Principles 2. Communication 3. Elements of Reason 4. Implication Rules [10] 5. Hype & Deception 5. Hype & Ethics 6. Chains of Reason [4] 7. Longer Chains of Reason 7. Mathematical Induction 8. Language Change [2] 9. Next Chapters, About. 10. Limits to Freedom [2] 11. Accidental Patterns 12. Two Analogies 12. Knowledge Islands 13. Euclidean Model 13. Euclidean Reason 14 Math: Deductive/Empirical [6] 15. Objectivity 15. Objectivity, More 16 Rules-Patterns Origins [10] Knowledge & Story Telling 17. Objective Ways 17. Trial & Error Discovery 18. Conciousness 19. Symbols & Logic 20. Pronouns & Symbols 21. Truth Tables I. [3] 22. Contrapositive 22. Vacuously True 24. Indirect Reason More 24PS. Excluded Middle Law 24PS. Proof by Absurdity PS. Reality vs Imagination PS. Ahistorical Logic Links Elsewhere - Go GoGo
1A Logic Postscripts
- online only
+Proof
by Absurdity alias proof by contradiction
+How
the demand for consistency supports the law of the excluded middle
+Reality
versus or with the aid of Imagination
+Links for
reason, logic and crtical thinking
+History
Lost or Missing
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For
Senior
High School & Calculus Students
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Words to clearly
introduce algebra and variables
have been missing in course design. For people who cannot do
algebra,
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the missing words may
explain or ease their difficulties. Volume 2 ,Three
Skills for Algebra, in Chapters
8 to 14 & 18 etc, puts words before symbols to
providing the missing words in a way that enrich the
comprehension of all. Those words form the middle part of a algebra
(and logic) lessons aimed at helping or improving all
of high school mathematics and also calculus course
design & delivery.
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For Avid Readers in School & Out -
Online Books
1. Elements of
Reason. 1996
1A. Pattern
Based Reason 1995
1B. Math
Curriculum Notes 1996
2. Three
Skills for Algebra 1995
3.Why
Slopes & More.Math
1995
Tour their forewords.
Calculus Prep or Help: See Volumes 2 & 3,
and this bigger
Calculus
Guide. If your
calculus questions is not answered here, submit
it. Over time, that may complete the site development of
calculus.
For Parents: Speaking
Skills, Reading
& Writing,
Preparing for Science, ends,
values and methods for work and study, parent- friendly maths
skill development booklets for ages 4-14.
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Mostly
For High
School
Intro to Solving
Linear Equations
- a different paths for junior and even senior high
school students. Question for Tutors: When do
you use and when you skip the stick diagram method
here?
Fraction
Skills, thought-based development, Ages 10 to 14 may need a
tutor. Students who have to understand in order
to do may like the development in all or part.
For Senior
High School Mathematics & Calculus
5
wordy Logic
Chapters
4 curious Algebra
Chapters
Words before & besides symbols. A Key Algebra
forward & backwards Chapter
First Calculus
Preview (1st intro)
Four Calculus
Chapters
(2nd intro)
Intro to Complex
Numbers (long)
Intro to Mathematical
Induction (romantic & wordy at first)
Tutors & Instructors:
These lessons introduce skills differently Would you
recommend them?
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More Topics
1. Decimal
Arithmetic Reference!
2. Integers
- Intro to Signed No.s
3. Fractions
- fully explained.
4. Fractions
with Units
5. Number
Theory,
6. Solving
Linear Equations
7 Formulas
for- & backwards -
8. Proportionality,
Back- & For-wards.
9. Logic
Chapters:
10. Euclidean-Geometry
11. Slopes
& Equations of Straight Lines. (Take
I. See take II below)
12. Why
Study Slopes.
13. Maps,
Plans, Similarity & Trig,
(Take II included here)
14. Quadratics:
Starter lessons
15. Polynomials:
Starter lessons
16 Why
Factor Polynomials:
17 Functions
- Forwards & Backwards.
18. Exponents,
Radicals & logs.
19. Complex
Numbers before trig (new advance/ starter lesson)
20. DC
Electric
Circuits Etc
21. Real
Analysis
22. The
Olde Complex No, Trig
& Vector Section.
23. More
Calculus Stuff
- written after Volumes 2 and 3.
Level I Material: New Stuff
Time and Date Matters
Level I Arithmetic.
Money Matters
Measurement Matters
Matters of Chance (Risk Control)
Logic
Chapters
(leave what's not clear in Level I to Level II)
Using/Making Maps and Plans.
(A variant of
Maps,
Plans, Similarity & Trig, to
appear here).
For Instructors
-
Education
Essays
(opinions,
possibilities, references)
- Free
Advice and Directions for teaching primary & high school maths
will be given in online meeting place with voice &
whiteboard.
- Math & Logic How-TOs
1. Arithmetic
2. Algebra
3. More Algebra
4. Beginner Geometry
5. More Geometry
6. Calculus
7. Show Work or Logic
These may be too dense for students. Offering ideas to change
education makes this site different. Nothing
ventured, nothing gained. Site material is
mathematically correct, and where not, please report
errors. The two level program POMME in the site
entrance implies multiple paths for instruction. Supporting
those paths in turn implies a clear destination for
site development and perhaps a new name.
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