More Geometry
Steps to develop practices, or skills and concepts. The development is
based on using rule and patterns one at a time and one after another to get
more rules and patterns, or more practices. The development illustrates the
use of one way implication rules B if A (or you prefer, If A then B), one at a
time and one after another.
Steps and Topics:
- Step
1. Euclidean Geometry Leanly
- Step
2. Geometric Development of Real Numbers
- Step 3A.
Complex Numbers Geometrically
- Step 3B.
Addition of Points, Arrows and Vectors in the Plane
- Step
4A - Unit Circle Trigonometry with links to vectors and complex
numbers.
- Step 4B.
Radian Measure for Angles
Euclid about 300 BC in his elements produced a
codification of geometry based on the use of rules and patterns, one at
a time, one after another.
This area on Euclidean Geometry on geometry before coordinates
offers thought-based explanation of the following. Try to read them
in sequence.
- Correspondence
between triangles. Here is an explicit definition, not always seen in
class.
- Isometry
of Triangles - Here is a definition.
- Side-Side-Side
(SSs) method for triangle construction and SSS like method for
locating point.
- Side
Angle Side (SAS) method plus an application
Ruler
and Compass Construction to Bisect an Angle
- Angle-Side-Angle
(ASA)method, and ASA-like method for determining current location in
navigation.
- Isoceles
and Equilateral Triangles plus applications: Construction
and Characterization of a Right Bisector of a Line Segment
and Ruler
and Compass Construction of a Perpendicular from a Point to a line
(with properties of such perpendiculars)
- Side-Side-Side
Failure
- SAS
Failure or Near Failure
- ASA
Failure - links with the parallel postulate
- Parallel
Lines - and angles associated with a transversal.
- Triangle
Angle Sum - from the parallel postulate
- Similarity
and Minimal Conditions for
- Right
Angle Trig., from Similarity
- Trig
& Similarity - More about the Connection
- Parallelograms
and their Properties
- Kite
Construction from triangles
- Parallelogram
Construction from triangles
Links:
- Top Study Geometry:
Seven Interactive (step by steps) online proofs of (1) vertically
opposite angles are equal, (2) Sum of angles in a triangle = 180
degrees (3) equality of angles at base of an isosceles triangle ..
- TopStudy More Geometry
More Seven More Interactive (step by steps) online proofs
- Top Study MATH
Link Visit here for Arc, Area and Volume Calculation (Mensuration)
formulas
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Summary: This Geometric or Extrinsic Development of
arithmetic methods for signed numbers begins with with Multiplication of
Displacements (arrows or vectors) by whole numbers and fractions first
without signs, and then with plus and minus signs as prefixes. Here
multiplying by a positive number is the same as multiplying by an unsigned
number, while multiplying by a negative number takes result as multiplying by an
unsigned number and reverses it direction. Next considers the
collinear addition and further multiplication of signed multiples of a
single nonlinear displacement - a so called unit displacement.
The addition of those multipliers implies rules for the addition of the
multipliers or signed numbers. The multiplication of a multiply implies rules
for multiplication of the multipliers. Details follow. They imply axioms
for real numbers, arithmetic with them included.
Educational Note: (a) Assuming and explaining the axioms
for real numbers provides an alternative to this step II in
geometry.
Details (to be rewritten)
See too Arithmetic Reference
Page from whole numbers to real numbers. See the lesson links in the
right hand column.
- Addition of Collinear Movements:
Define, then show this Addition is commutative. Then show identify
repeated Addition of a Single Collinear with multiplication by whole
numbers. Then defined Multiplication of Collinear Movements by
proper and improper fractions - whole numbers and mixed numbers included.
Finally, extend that that multiplication to included multiplication by
signed numbers. Observe resultant of a head-to-tail sum of pair of
collinear arrows has length equals the sum of their lengths when the
vectors have the same direction, and length equal to the difference when the
vectors have opposite direction. Observe addition of displacement
vectors or movements is commutative and associative. The zero movement
gives the additive identity property. Each displacement has an
negative, its additive inverse, a vector with the same length and the
opposite direction.
- On a finite or infinite straight line, choose an origin and then use it to
define position vectors for points in the line. The addition of
position vectors (signed numbers) is then defined by the head to tail
addition of those collinear position vectors - possible in any order since
addition of collinear displacements is commutative. The head to tail
addition of position vectors is also associative.
- On a finite or infinite straight line, choose an origin and then use a
unit vector (displacement), to defined signed coordinate for points on the
line relative to the unit vector. Each point may be identified with a
position vector, the vector from the origin to itself. Each position vector
is a signed number multiple of the unit vector. The addition of signed
coordinates (signed numbers) is then defined or implied by the head to tail
addition of those collinear position vectors - possible in any order since
addition of collinear displacements is commutative. The head to tail
addition of displacement is also associative. The identification of signed
numbers with collinear movements (displacements) along a straight line thus
defines addition, implies the effect of adding a zero displacement or zero;
and implies the existence of additive inverses. The previous
discussion of multiplication of collinear displacements by signed numbers
suggests how to multiply signed coordinates.
- Real Numbers: Signed numbers may be represented by proper and
improper fractions, and by terminating or non-terminating decimals.
They may also be represented by square roots and arithmetic
expressions. And with coordinates on a straight line relative to an
origin and a unit vector, signed numbers may be identified with points
on the line or their position vectors, and with a class of vectors of a
given length and direction, equal modulo the location of their initial
points. There-in an opportunity to introduce or name the real number line,
and to identify key subsets of the real numbers: whole numbers, natural
numbers, rational numbers and irrational numbers.
- Signed Numbers: Arithmetic operations on signed numbers based on the addition and multiplication
of collinear displacements: Signed numbers provide coordinates along the
coordinate axes. They can be identified with displacements in the positive
and negative direction along one of the axes - call it the horizontal
axes. Whence the rules for the addition, subtraction and
multiplication of signed numbers follow from those for the addition,
subtraction and multiplication of collinear vectors. The number of times one
displacement is a multiple of another leads to the definition of
division.
Remark: Now the commutative and associative property of addition of
arrows implies the same for coordinates. Teachers may tell students to
assume them - give them as theorems with proofs available, but with proof
mastery optional. Formal discussion can be left to later. Focus on
providing students with an operational command of arithmetic with signed
numbers would be an option.
- Necessary Field Properties of Coordinates: Commutative,
Associative, Distributive Laws. Properties of 0 and 1. Use of Additive and
Multiplicative Inverses in applying rules to subtraction and division.
Products of non-zero factors are nonzero since product of nonzero unsigned
numbers is nonzero, or since the area of a rectangle with sides > 0
is nonzero. The distributive law is equivalent to a change of scale
and direction of the unit vector for coordinates along an axis.
|
Coordinates, relative or absolute?
Coordinates may be given relative to a choice of unit
length and direction (a unit vector) along the coordinate axes of a map.
Or, equivalently, coordinates may be given relative to a choice of unit
length and a choice of positive direction for the coordinate axes. In both
cases, these relative coordinates are ordered pairs of signed numbers.
Coordinates may also be given absolutely relative to a
choice of unit length and choice of positive direction for each coordinate
axis. For example, a point in a planar map may be determined by absolute
coordinates
[+5 cm, -6
cm]
where here the unit of length is the centimeter cm.
Implicit here (a first example) is the multiplication of the unit length
by a signed number. Implicit here (another first example) is a
multiplication of the unit and unit vectors along the coordinate axes by
signed numbers.
Details and Extra Theory
(some duplication of what is on the left
but with links to lessons).
Addition of vectors (displacements) in the plane and
more specifically collinear vectors in a line, their multiplication by
signed numbers (coordinates) and their representation as signed numbers
multiplies of a unit vector implies is or consistent with definition of
the addition and multiplication of the signed number multipliers alone,
apart from their role in representing collinear vectors as multiples of a
given unit vector.
- Unsigned
Reals Numbers - use of unsigned decimals as coordinates.
- Signed
Coordinates - Introduction of real numbers by prefixing signs to
hitherto unsigned numbers.
- Plane
Vectors - Navigation - use of arrows or vectors in describing
piecewise linear paths in the plane; Head-to-tail addition;
Associativity of in place head-to-tail addition.
- Horizontal
Vectors & Adding
Vector Multiples of unit vectors]. Addition of horizontal, more
generally collinear, vectors that represent displacements, AND
properties of this addition - commutativity included.
-
Adding
Signed Numbers. The addition of signed numbers A and B is defined
so the addition of multiples A and B of a vector equals
the multiple A+B of the vector.
-
Multiplying
Signed Numbers. The product or multiplication of signed numbers is
defined so the multiplication by signed number A of a signed number
multiple B of a vector is equals the multiple AB of that vector.
-
Distributive
Law for Reals. The sum of collinear vectors given by multiples A
and B of a nonzero k should not change if k = c m where m is another
vector. Two methods of expressing the sum as multiple of c lead to the
distributive property (A+B)C = AC + BC for signed real numbers.
-
[Real
Numbers Axioms] The foregoing considerations imply a superset of
the real number axioms assumed in modern mathematics curricula (or
derived in a context free manner in pure mathematics.)
- Modular
or Remainder Arithmetic for real numbers- Here is real number
generalization of modular or remainder arithmetic for whole numbers.
|
All field properties of the complex numbers except for
one, a distributive laws are simple consequences of an extrinsic
geometric definition of addition and multiplication of points in the
plane using rectangular and polar coordinates, the assumption of the
equivalent of the latter in determining points in the plane, and the
field properties of real numbers. Site coverage of arithmetic
derives the latter field properties in an extrinsic (geometric)
manner
Educational Notes: (a) Step or sub- step 6 below alone with the
assumption of the distributive law for complex numbers and the axioms for real
numbers would provide a short and quick path for an operational command
of complex numbers within an easily visualized geometric framework. (b)
Step I and II above are pre-requisites to substeps 3 to 5 below.
This treatment (August 20, 2008) provides a definition and properties
via an application of Euclidean geometry and the properties of real
numbers. The aim is to prove the distributive law for multiplication over
addition as all other field properties of the complex numbers are easy
consequences of definitions, an assumed equivalent of rectangular and polar
coordinates, and field properties of real numbers. Details follow in the next
five lessons.
- Addition
of points in the plane - Say or define how to compute sums and how the
origin, the summands, and the result provide the vertices of a
quadrilateral with opposites sides equal in length (at least when the
summands and origin are not collinear).
- Multiplication
of Points in the Plane. Say or define how to use the polar coordinates
of a pair points in the plane to define a product. Introduce complex numbers
and derive a few key formulas for the expression of products in terms of
rectangular coordinates. Includes notation for complex numbers and
basic rectangular coordinate, product formulas.
- Distributive
Law, Step I - - scaling distributes over addition. The proof here may
employs similarity concepts
- Distributive
Law, Step II -- rotation distributes over addition. How
rotation via angle distributes over addition. The proof here uses
triangular isometry arguments.
- Distributive
Law, Step III rotation & scaling together distribute over
addition. That gives a proof of the distributive law for complex numbers. It
further implies product formulas in terms of real and imaginary parts.
- This simple introduction of
complex numbers relies on the distributive law to complete the
derivation and description of the field properties of complex numbers.
Ignore references in it (written earlier) to the question of how to derive
the distributive law.
The item 1 to 5 development ( August 20, 2008) of the distributive law
and how it implies a rectangular coordinate (real and imaginary part) formula
for products is preceded by several other developments in site pages of
the complex numbers and their properties. The motivation for all developments
comes from a simple description of physics as the addition and multiplication
of arrows in the plane in several minutes of 1979 public presentation of the
late Richard Feynman, a physicist second to none, and the observation that
he was describing complex numbers without mention of them in a wider
presentation of his subject to a general audience.
Remark (1): The site area on Complex
Numbers gives easy consequence for calculations involving unit circle
trigonometry (see below) and vector dot and cross-products in the plane
- see below. Easy consequences include another proof of the Pythagorean
theorem if the derivation of the distributive law, step I, relies on
similarity theory for triangles. Easy consequences stem from the equality
of two different ways to compute products, the first with polar, the second
with rectangular.
Remark (2): Properties of complex numbers
(algebraically described) make turn the simple to challenging proof of
many trig identities into routine algebraic simplification and comparison
exercises. College students of engineering and physics are often given
the complex number viewpoint without any explanation. The foregoing embeds a
complex number viewpoint into the development of geometry.
Remark (3) : Pages on complex numbers appear not only
in the site area on complex numbers but also in the online volume Why
Slopes & More Math, and in the site areas on 4. Euclidean
Geometry, 5. Analytic
Geometry/Functions and 6. Number
Theory. To do: Provide a better guide to what is present, and
fill-in missing gaps.
Inform students that the Pythagorean theorem is a consequence of the
- Addition of Order Pairs, Subtraction of ordered pairs, and Signed
Number Multiples: These may be defined as follows:
[a,b] + [c,d] = [a + c, b + d]
[a,b] - [c,d] = [a - c, b - d]
k [a,b] = [ka, kb]
Teachers may identify points in the plane with the heads (terminal ends) of
displacements from the origin, associate points in the plane with position
vectors (tails at the origin) and then give vectorial diagrams to illustrate
the previous operations.
- Addition Parallelogram: Isometry of Right triangles or
the The Pythagorean Theorem (see Chinese Square Dissection Proof)
or implies the origin [0,0], the addends [a,b] and [c,d], their sum [a,b] +
[c,d] = [a + c, b + d] form the vertices of quadrilateral with opposites
sides of equal length.
Uniqueness: The proof in Step II above that rotation distributes over
addition can be modified to show that a parallelogram with vertices at
[0,0], [a,b], [c,d] and [u,v] with the latter opposite the origin implies [u,v]
and [a,b] + [c,d] have the same polar coordinates, and hence must be equal.
The charization of a parallelogram as quadrilateral with opposite sides
equal.
- Length of k[a,b]. The Similarity of Right triangles, or optionally,
the Pythagorean Theorem (see Chinese Square Dissection Proof) or implies the
length R of the position vector of k [a,b] = [ka, kb] is |k| times the
length r of the position vector of [a,b]. In brief R = |k|r.
For why, see the proof in Step II above that scaling distributes over
addition
- Distance r of a point [a,b] to the origin: The
Pythagorean Theorem (Chinese square or complex number proof) implies the
formula r = sqrt (a2+b2) for the distance r of
the point [a,b] to the origin.
The Pythagorean Formula also implies the formula d = sqrt ( [c- a]2+[d-b]2)
for the distance d between two points [a,b] and [c, d] in the plane.
That formula implies the arrow from [a,b] to [c, d] and its additive inverse
also have the length d.
- Optional - Introduction of Dilatations that Fix the Origin:
The multiplication of points [a, b] by a number k > 0 gives the
image point k [a,b] = [ka, kb]. If the point [a, b] has distant r from
the origin then the point [ka, kb] has distant kr from the
origin.
Problems: Show if k is allowed to be a negative, the point [ka, kb]
has distance |k|r from the origin. Also show if d = sqrt ( [c- a]2+[d-b]2)
gives the distance d between two points [a,b] and [c, d] in the plane, then
the distance between image points [ka, kb] and [kc,kd] is |k|d.
- Optional - Dilatations that fix the origin distribute over Point
addition: The distributive law A(B+C) = AB +AC implies multiplying a
points [a, b] by k > 0 and so multiply distances to the origin by k
without changing direction distributes over addition of points in the
plane:
k( [a,b] + [c,d]) = k [a + c, b + d] = [k(a+c), k(b+d)] = [ka +
kc, kb +kd]
= [ka,kb] + [kc, kd] = k [a,b] + k [c, d]
- Coordinate Description of Arrows: Arrows drawn in the plane
are characterized by their initial and terminal points which in turn are
characterized in a coordinate systems, a pairs of order pairs [a,b]
and [c,d]. That being said, drawn arrows may be characterized by
providing the initial and tail coordinates [a,b] and describing the
displacement via the difference [c-a, d - b] = [dx, dy] = head coordinates -
tail coordinates.
- Equality of Arrows Modulo Initial Position: Two drawn vectors are
said to be identical, modulo tail position, when and only when the
differences of head and tail coordinates result in the same ordered
pair [dx, dy]. It follows that vectors identical modulo tail position
have equal lengths, are parallel and have the same direction. With the aid
of coordinates, the converse can be implied.
Comparison of Arrows: Two arrows with the same length and same
direction are said to be equal or identical modulo the location of their
tails (initial points). That situation occurs when the difference
head coordinates - tail coordinates = [dx, dy]
is the same for both arrows. The position vector of the point with [dx, dy]
determines an arrow. All the arrows equal to this arrow, modulo
position of initial points, have the same same length and direction as this
position vector.
Note: head coordinates = terminal point coordinates and tail
coordinates = initial point coordinates
- Position Arrow: The position vector of point [a,b]
in the plane is the arrow which terminates at [a,b] and which has initial
point at the origin [0,0].
- What is a Vector: Let [dx, dy] be a point in the
plane. The set of all arrows equal to the position vector of [dx, dy],
modulo the location of initial point, is said to be a vector.
Each element, an arrow, in the set (an equivalence class) is said to be an
instance of the vector (equivalence class). All elements or arrows in the
vector have same length and direction as position arrow of the point with
rectangular coordinates [dx, dy].
Advanced theory: Show addition of vectors using representatives is or
can be well-defined.
- Appearance of a Parallelogram: Points with coordinates [a, b] and
[c, d] may be identified with position vectors - tails at the origin.
Then
[a,b] + [c,d] = [a + c, b + d]
can be identified with the head to tail addition of the vector drawn from [a,b]
to [a+c, b +d ]. The latter vector, modulo tail position, is identical with
the vector [c, d]. Likewise the position vector associated with [a + c, b
+d] is given by the head to tail sum of a vector from [c,d] to [a+c, b+d]
with the position vector of [c, d] since the addition of coordinates is
commutative. The vector [c,d] to [a+c, b+d] is equivalent, equal, identical
to the position vector of [a,b], modulo position of initial points.
The parallelogram will be squashed (flattened) when the origin, [a,b] and [c,d]
provide coordinates of collinear points. The foregoing implies the sum
of two points can be obtained by drawing a parallelogram, that obtained by
taking the position vectors of points with coordinates [a,b] & [c,d]
as adjacent sides.
This development links the unit circle approach to right
triangle approach, and to the use of complex numbers. Properties of the latter
simplify many explanations (proofs) involving trig and vectors.
-
Unit Circle Trig
Trig with or on the Unit Circle.
The point coordinates (1,A) determine a point on the unit circle with angle
A with respect to the horizontal (real) axis. That point has
rectangular coordinates [x,y] that depend on A. It is clear that cos(A)
and sin (A) are periodic functions with period 360 degrees. We write cos(A)
= x and sin(A) = y. Whence many many identities in the trig functions
cos (A) and sin(A) follow from a comparison of polar-coordinate rule (add
angles, multiple lengths) obtained expressions and rectangular coordinate
(real and imaginary parts) expressions for products of complex numbers. The
tangent function is then given by tan(A) = sin(A)/cos(A). Reflections about the horizontal and vertical
axises, and the
45 degree line y = x implies implies cos(A) is an even function and sin(A).
Remark: In the modern mathematics curricula I saw as a
student, basic trig identities were established using the properties of real
numbers and and geometric assumptions about rotations about the origin of a
unit circle. The above explanation of how and why origin-fixing dilatations
and rotations distribute over point addition uses properties of real numbers
and like or equivalent geometric assumption. The use of geometric
assumptions about coordinates departs from the instrinsic viewpoint of pure
mathematics to ease comprehension and involves an extrinsic or operational
viewpoint of mathematics. The instrinsic viewpoint can be
developed in advanced college level courses that develop mathematics from
axioms about sets (or other objects).
- Connect to Right Triangle Trigonometry.
. Similarity implies the ratio of any two sides in a figure equals the ratio
of the corresponding sides in any similar figure. Hence for acute
angles A, cos(A) and sin(A) are given by the ratios of adjacent and
opposite sides for the angle A to the unit length hypotenuse of a right
triangle determined by angle A in the first quadrant. That implies
standard right triangle trig formulas for cos (A) = adjacent/hypotnuse and
sin(A) = opposite/hypotenuse. Likewise, tan (A) = opposite/adjacent.
Now the isoceles right triangle with legs of length 1 and hypotenuse of
length sqrt(2) can be use to calculate cos(A), sin(A) and tan(A)
for A = 45 degrees. Further the equilateral triangle of sides 2,
bisected in two by the right bisector of one of its 60 degree angles, an
altitude, can be used to calculate cos(A), sin (A) and tan(A) for A =
30 degrees and A = 60
degrees.|
- Trig function Values on the Unit Circle: For all multiples of 30
and 45 degrees in the range 0 to 360 degrees, and determine corresponding
values of trig functions from their reflection induced algebraic properties.
Tabulating trig functions provides an alternative to drawing diagrams and
solving problems through the use of similarity - next.
- Complex Numbers &
Trig: See this site introduction of complex
numbers, the easy
consequences, and the connection to complex number, algebraic
approach and derivation trig identities based on cis(A) = cos(A) +
isin(A) = eiA. The easy
consequences include the Pythagorean theorem, the cosine law and from
it, a converse to the Pythagorean
theorem: If the Pythagorean identity a2+b2=c2
for three side lengths a, b and c of triangle then the triangle is a right
triangle with hypotenuse of length c. The easy consequences also
include formulas for dot and cross-products of points or arrows in the
plane.
- Cosine Law: Give or derive this law as an easy consequence of the
properties of complex numbers - two ways or multiply. Next apply the cosine
law forwards, backwards and side ways to solve right triangles. Point
out the option of drawing similar triangles and measuring in each way the
law is used. |
- Trigonometric Identities: Use properties of complex numbers (two
ways to multiply) to algebraically derive and verify trigonometric
identities - the engineering way. That aids and speeds the coverage of
this topic. In sum, start with complex number viewpoint - real and
imaginary parts of exp(iq) and show algebraic development and
verification of trig identities using exp(iq)
- Geometric Applications of Cross-Products in the plane: Obtain
expressions for cross-products using trig and using rectangular coordinates
as another easy consequence of two ways to multiply complex numbers. . Show how to
calculate area of a triangle, kites or parallelograms from SAS data. See the
derivation and discussion of the sine law
- Geometric Applications of Inner-Products: Obtain
expressions for dot-products using trig and using rectangular coordinates
as another easy consequence of two ways to multiply complex
numbers. Show how to compute
components of a vector - horizontal, vertical and in any direction.
Optional: Connect to force analysis in physic and phasor analysis in
electricity.
- Develop methods and formulas for construction, Dimensions, Areas and Perimeters of
Regular Polygons with the aid Roots of Unity and trigonometry
Similarity of Arcs and Sectors of Circles: Arcs and sectors of
circles can be compared using their central angles and the radius of the
circles containing the arc. Two arcs or sectors are isometric if
their radii and central angles are equal. Two arcs or sectors
appear to be similar if their central angles are equal. Direct
Measurement as well as map drawing implies corresponding lengths
in similar arcs are proportional.
Preparation for Calculus
- Similar Sectors and Switch to Radians:
On a circle of radius r, the length of an arc subtended by a central angle A
= n degrees is given by s = kn where k is a proportionality
constant, and a backward use of the proportionality relation s = kA
when A = 360 degrees, implies 2pr = k 360 and
hence k = pr/180. Now
s = k n = pr n/180 or s/r = pr
n/180.
Whence the arclength the arc of a circle relative to its radius, in other
words, the radian measure of the arc, is proportional to the central angle
measure relative to degrees, and so is independent of the radius of the
similar sectors of a circle - two sectors of different circles determined by
a central sector being similar when and only when the central angles are
equal. [Rewrite or clarify if need-be]. Give the radian measures
exactly for all multiples of 15 degrees in the range 0 to 360 degrees.
- Trig function Values on the Unit Circle: Give the radian measures
exactly for all multiples of 30 and 45 degrees in the range 0 to 360
degrees, and determine or review the corresponding values of trig functions.
Remark: The use of radian measure simplifies formulas in
calculus for derivatives of trig functions, starting with sine and
cosine.
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& proportions - slopes & rates included
- Complex Numbers & Vectors & Trig
- trig expression for
dot & cross - cosine
law
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