Appetizers and Lessons for Mathematics and Reason (www.whyslopes.com)
||Définition d'une variable || Algèbre || Arithmetique || Logique ||La raison basée sur les règles et modelés||

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1,  Elements of Reason.
1A. Pattern Based Reason 
1B. Math Curriculum Notes
2. Three Skills for Algebra
3. Why Slopes & More Math

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YOU are better than YOU think. Show yourself  how:  

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Read  logic chapters 1 to 5  in online volume Three Skills for Algebra  for greater skills & confidence in  work 
and study

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 Logic chapters 1 to 5  re- appear not in sequence, as is or longer,  in  Volume 1A,  Pattern Based Reason, Bon Appetite.

Logic Mastery
 Amazing, Amusing, Amorous,  Delicious, Delightful, Edifying, Strengthening Elixir. 
It eases work & learning difficulties Makes the hard easier. Opens eyes. Leads to greater precision.
in reading and
writing

Logic mastery makes the hard, easier. Logic mastery  leads to better, stronger and richer comprehension.  Logic mastery  improves reading and writing.  Logic mastery ease learning difficulties.  Logic mastery gives a headstart.  In sum, logic mastery  will develops critical thinking, improve reading and writing, and give a firmer base for work and studies at many levels. Good luck.


After logic  (a) continue reading Three Skills for Algebra, chapters 8 to 14  and do so alongside site area on solving liinear Equations ; or (b) see this calculus starter lesson and Volume 3, Why Slopes  & More Math, chapters 2 to 6;

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Caution: Site advice is approximately correct, for some circumstances, not all. That leaves room for thought

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What may be learnt and when depends on how skills and concepts are developed. Making the hard easier and clearer will allow earlier & richer development of skills and concepts.


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For online automated help in senior high school maths & calculus, visit  quickmath.com  For Automatic Calculus and Algebra Help with derivatives, integrals, graphs, linear equations, matrix algebra, visit calc101.com  With  overlap, each site quickmath & calc101offers a different range of services, some free, some not, all based on webmathematica. Good luck.

Chapter 10
Describing & Changing Calculations

Previous Section: Chapter  Entrance


Examples of Formulas and Shorthand Notation

1.1  Rectangles

Recall the area of a rectangle is given by its length times its width. We can write this as
Area of a rectangle = its length ×its width
This is a longhand description of the computation of the area of a rectangle. If you give me the values of the length and the width, I can compute the area.

The computation of the area of the rectangle can be rewritten with shorthand notation as follows. To introduce shorthand notation, we say the area A of a rectangle is given by its width W times its length L. Here, we use A as shorthand for the area of a rectangle, L as shorthand for its length and W as shorthand for its width. The formula (recipe) for calculating the area A of a rectangle can be written more briefly as
A = L×W
or
A = L ·W
The shorthand notation takes less space to write than the word-only description. Read the symbols × and · as times or multiply. The symbols × and · are both shorthand codes for times or multiplication. The dot symbol · is preferably to the times symbol × when the latter could be confused with the letter x. Confusion can occur because the letter x which many people write is too similar to the multiplication symbol ×.

Shorthand notation provides a code for the description of calculations. Formula decoding is required. The shorthand formula A = L ·W is more compact (takes less room) than the word-only description. This formula is meaningless for us when the role of the letters in this shorthand description is not explained. To understand and to use the shorthand description or formula, you need information. You need to know or find what numbers or quantities the symbols mean or represent. In the above formula, L stood for the length of a rectangle. This has to be said to you or you have to ask. To anyone without this information, the formula remains mysterious.

Talking about and describing computations almost gives us the power to do them. In the area calculation, the area A is obtained from the recipe A = L×W provided the length L and W are given or can be found. Without this information, we can describe or understand a calculation but not use it. The above rectangle example reminds us of the following:

  1. We can talk about quantities or numbers without doing any arithmetic. We can speak about numbers and quantities even if we have not measured them or do not know their values exactly.
  2. We can describe calculations without performing them. This description can be done with words alone (throw out the letters) or with mathematical shorthand notation, as convenient.
We will describe a few more calculations before starting to change them.

1.2  Triangles

In words, the area of a triangle is given by one half the length of a base of the triangle multiplied by the height of the triangle. This formula can be justified but at this moment we will not worry about why it holds. We may also write more briefly
(Area of triangle) = 1
2
[ (base length) ·(height of the triangle)]
We may write still more briefly that the area of a triangle is given by
A = 1
2
[B ·H]
This involves some shorthand notation: the letters A, B and H. When you read or decode this shorthand notation, remember B stands for the length of a base of the triangle. Also remember H stands for the height of the triangle above this base. Lastly, remember A stands for the area of the triangle.

We have used single letters in this shorthand description of the calculation. Any mark or squiggle or symbol you can draw and name can serve as shorthand for some number or quantity.

Perhaps, we should use Atriangle or another symbol, since we have already used the letter A in the previous rectangle example. Alternatively, we adopt the following rule: while you are reading this triangle example, we use the letter A here as shorthand for the area of the triangle only. More will be said on using and reusing (recycling) shorthand symbols (for example, letters) and the roles they take. Think of them as actors which can perform many parts. They may take only one role in any scene, except for stories and scenes involving identical twins or cases of mistaken identities.

1.3  Circles

The symbol for the Greek letter called Pi is p. In words, the area of a circle is given by the number p times the square of the circle's radius. The square of a number or quantity refers to the number or quantity times itself.

10 Geometrically, the numerical value of 5-squared is the number of unit squares in a square whose sides are of length 5 units. Similarly, the value of 5-cubed is the number of unit cubes in the cube with edges of length 5 units. The ancients thought of numbers in geometric terms involving lengths, areas and volumes, and not in terms of decimal notation.

The square10 of 5 for instance is 52 = 5 ×5 = 25. We can also more briefly write

Area of a circle = p·radius ·radius
Here we are using a letter, the Greek letter p to stand for and be shorthand for a constant, invariable, unchanging number. The number p is approximated by 3.14159

To rewrite or encode this formula in shorthand form, we will first describe the code. Let A be shorthand for the area of a circle.

1Here we must forget the previous meanings and roles of the letter A as the area of a rectangle or the area of a triangle.

Let r be our shorthand for the radius of the same circle.

 Then the previous word-only formula for the area of a circle is written A = p·r ·r or as

A = pr2

In the latter expression, the multiplication signs have been left out (omitted) and r2 is shorthand for r·r = the radius r multiplied by itself. The shorthand form of the formula, namely A = pr2, takes up less space than the word-only form: the area of a circle is given by the number p times the square of the radius of the circle. Here one must ask which is the easiest to understand, the above shorthand or the just-given word-only form?
Chapter Sections: [Chapter Entrance] [ 10  Formullas & Shorthand Notation ] 10  Changing Calculations ] 10. Replacement & Substitution ] 10 Find a Number ] 10 Formulas as Potential Calculations ]

Next Section: 10 Changing Calculations

Next Chapter: 11 Why Shorthand

 

 

 

 

www.whyslopes.com
Volume 2, Three Skills for Algebra -

Preview, starter & further lessons for logic and algebra to (i) improve work & study skills;  (ii) to  to ease or avoid algebra (math) fears & difficulties; and (iii) to fill gaps in the exposition of mathematics.

Foreword, Chapters and Appendices follow.

Foreword
1. Introduction
2. Implication Rules
3. Chains of Reason
4. Romeo and Juliet
4. Induction Mathematical
5 Knowledge Islands
6  Old Language
7  Arith Skill Check
7. The Next Chapters
8 The Three Skills
8 VNR-Concise-Encyclopedia
PS. What is a Variable
9. Algebra Talk
10 Two More Skills
11 Why Shorthand
12 Shorthand Usage
13 What's Next
14 Compound Interest
15 Linear Equations
PS I.  Distributive Law
PS II. Polynomials
16 Painless Proofs
17 Pythagoras
18 Rules of Algebra
19  Functions & Sets
20 Degrees & Radians
21 What's Next
22. Arith & Geometric Sums
23 Summation Notation
24 Your Money
25 Induction & Recursion
26 What's Next
27 Pronouns in Logic
28 Occurrence Tables
29 Contrapositive
30 Truth Tables
31 Indirect Reason
A. Advice For Learning

Real Player Videos

Perfect arithmetic skills with whole numbers & fractions
after or besides chapters 1 to 14.

Arithmetic Videos Summary
Addition with Decimals
Subtraction with Decimals
Multiplication with Decimals
Fraction Arithmetic
Recognizing Primes
Long Division for Decimals
Square Root Simplification
Greatest Common Divisors
Least Common Multiples

Words Before Symbols: 
What is a Variable?
Introduction
Variation between Examples

Variation of Letters

A letter denotes a variable

Cases of Double Variation

Three Notions of a Variable

Constants, Parameters
& Variables

Talking about numbers
Dependent or Independent
Variable, a Matter of Choice
Complex number: starter lesson  

Solving Linear Equations:

A. Letters and Lengths

B. & C. Solving Linear Eq'ns
with stick diagrams.

(i) x + 20 = 29
(ii) 2x + 5 = 20
(iii) 3x + 10 = 32
(iv) 5a + 16 = 3a+ 24

(v)  (½)x + 8 = 24½
(vI)  (¾)a + 16 = (¼)a+ 24
(vii) (¾)q + 17 = 32
(viii) 13 =[2/3]x +7 twice
(x) Animated Examples
(i) Integral Coefficients (A)
(ii) Integral Coefficients (B)
(iii) Fractional Coefficients

(iv) With Parameters

Problem Solving with Linear
Equations in one or many
unknowns, and in essentially 
one unknown - Symbols before
words. 


C. Solving Linear Eq'ns 
without
Stick Diagrams

D. Problems in 
essentially one unknown

E: 2D Systems - Sub Methods.
F. Larger Systems




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