Appetizers and Lessons for Mathematics and Reason (www.whyslopes.com)
||Définition d'une variable || Algèbre || Arithmetique || Logique ||La raison basée sur les règles et modelés||

Online Volumes
1,  Elements of Reason.
1A. Pattern Based Reason 
1B. Math Curriculum Notes
2. Three Skills for Algebra
3. Why Slopes & More Math

 (Optional Book Orders)
More Site Areas 
1. Help Your Child or Teen Learn 
2. Solving Linear Equations
3. Fractions Ratios Rates Proportions & Units
4. Euclidean Geometry
5. Analytic Geometry/Functions 
6. Number Theory
7. More Calculus
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9. Qc Maths  Education  
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YOU are better than YOU think. Show yourself  how:  

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Read  logic chapters 1 to 5  in online volume Three Skills for Algebra  for greater skills & confidence in  work 
and study

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 Logic chapters 1 to 5  re- appear not in sequence, as is or longer,  in  Volume 1A,  Pattern Based Reason, Bon Appetite.

Logic Mastery
 Amazing, Amusing, Amorous,  Delicious, Delightful, Edifying, Strengthening Elixir. 
It eases work & learning difficulties Makes the hard easier. Opens eyes. Leads to greater precision.
in reading and
writing

Logic mastery makes the hard, easier. Logic mastery  leads to better, stronger and richer comprehension.  Logic mastery  improves reading and writing.  Logic mastery ease learning difficulties.  Logic mastery gives a headstart.  In sum, logic mastery  will develops critical thinking, improve reading and writing, and give a firmer base for work and studies at many levels. Good luck.


After logic  (a) continue reading Three Skills for Algebra, chapters 8 to 14  and do so alongside site area on solving liinear Equations ; or (b) see this calculus starter lesson and Volume 3, Why Slopes  & More Math, chapters 2 to 6;

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Caution: Site advice is approximately correct, for some circumstances, not all. That leaves room for thought

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What may be learnt and when depends on how skills and concepts are developed. Making the hard easier and clearer will allow earlier & richer development of skills and concepts.


Try the Twiddla Whiteboard. In principle, it  allows to people to draw and chat together online on a copy of this webpage or a clean sheet. The chat may be via text or audio.  Visit www.twiddla.com to set up whiteboards to work with the webpage of your choice.

For online automated help in senior high school maths & calculus, visit  quickmath.com  For Automatic Calculus and Algebra Help with derivatives, integrals, graphs, linear equations, matrix algebra, visit calc101.com  With  overlap, each site quickmath & calc101offers a different range of services, some free, some not, all based on webmathematica. Good luck.

Chapter 5, Islands and Divisions of Knowledge

Previous Section: Islands Without Roads Between

Rooms Without Doors Between

Implication rules are also like doors or gates between sections of a building or estate. (Implication rules like doors join the rooms of a large palace, castle, house or prison. ) Some allow two-way passage. Others permit only one-way passage. All this can be a deliberate design or it could be due to a poor design.

When we restrict our paths to two-way doors, we can always retrace our steps exactly and get back to where we started. But one-way doors are different. To get back after going through a one-way door, we need to find another route back through some other door or doors. Otherwise, we are shut out of our starting room. That is, we suppose a one-way door can only be opened from one side, and that after use it snaps shut. When we go through a one-way door, we can get back to our initial side of the door only if there is a route back. But by passing through one-way doors, we may find ourselves locked out of the initial room we were in. We may further find ourselves locked in another room or section of the building.

Ignored Rooms

Whenever the building we are exploring has sections closed off or unreachable, we can ignore all maps of those sections. Making a map of the unreachable sections is not possible, except by guessing. Guessing is suggestive, yet not reliable.


Chapter Sections: Up ] Islands Without Roads Between ] [ Rooms Without Doors Between ]


Next Chapter: 6. Conditional and Biconditional Statements

 

 

www.whyslopes.com
Volume 2, Three Skills for Algebra -

Preview, starter & further lessons for logic and algebra to (i) improve work & study skills;  (ii) to  to ease or avoid algebra (math) fears & difficulties; and (iii) to fill gaps in the exposition of mathematics.

Foreword, Chapters and Appendices follow.

Foreword
1. Introduction
2. Implication Rules
3. Chains of Reason
4. Romeo and Juliet
4. Induction Mathematical
5 Knowledge Islands
6  Old Language
7  Arith Skill Check
7. The Next Chapters
8 The Three Skills
8 VNR-Concise-Encyclopedia
PS. What is a Variable
9. Algebra Talk
10 Two More Skills
11 Why Shorthand
12 Shorthand Usage
13 What's Next
14 Compound Interest
15 Linear Equations
PS I.  Distributive Law
PS II. Polynomials
16 Painless Proofs
17 Pythagoras
18 Rules of Algebra
19  Functions & Sets
20 Degrees & Radians
21 What's Next
22. Arith & Geometric Sums
23 Summation Notation
24 Your Money
25 Induction & Recursion
26 What's Next
27 Pronouns in Logic
28 Occurrence Tables
29 Contrapositive
30 Truth Tables
31 Indirect Reason
A. Advice For Learning

Real Player Videos

Perfect arithmetic skills with whole numbers & fractions
after or besides chapters 1 to 14.

Arithmetic Videos Summary
Addition with Decimals
Subtraction with Decimals
Multiplication with Decimals
Fraction Arithmetic
Recognizing Primes
Long Division for Decimals
Square Root Simplification
Greatest Common Divisors
Least Common Multiples

Words Before Symbols: 
What is a Variable?
Introduction
Variation between Examples

Variation of Letters

A letter denotes a variable

Cases of Double Variation

Three Notions of a Variable

Constants, Parameters
& Variables

Talking about numbers
Dependent or Independent
Variable, a Matter of Choice
Complex number: starter lesson  

Solving Linear Equations:

A. Letters and Lengths

B. & C. Solving Linear Eq'ns
with stick diagrams.

(i) x + 20 = 29
(ii) 2x + 5 = 20
(iii) 3x + 10 = 32
(iv) 5a + 16 = 3a+ 24

(v)  (½)x + 8 = 24½
(vI)  (¾)a + 16 = (¼)a+ 24
(vii) (¾)q + 17 = 32
(viii) 13 =[2/3]x +7 twice
(x) Animated Examples
(i) Integral Coefficients (A)
(ii) Integral Coefficients (B)
(iii) Fractional Coefficients

(iv) With Parameters

Problem Solving with Linear
Equations in one or many
unknowns, and in essentially 
one unknown - Symbols before
words. 


C. Solving Linear Eq'ns 
without
Stick Diagrams

D. Problems in 
essentially one unknown

E: 2D Systems - Sub Methods.
F. Larger Systems




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a 1983 McGill. Ph. D. in mathematics
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