Appetizers and Lessons for Mathematics and Reason 
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||Définition d'une variable || Algèbre || Arithmetique || Logique ||La raison basée sur les règles et modelés||

Online Volumes (Book Orders)
1,  Elements of Reason.
1A. Pattern Based Reason 
1B. Math Curriculum Notes
2. Three Skills for Algebra
3. Why Slopes & More Math
 
Learn to read like a lawyer  asap
for better work & study skills.
More Site Areas 
1. Solving Linear Equations  
2. Fractions Ratios Rates Proportions, Units
3. Euclidean Geometry
4. Analytic Geometry/Functions 
5. Number Theory
6. Calculus Introduction
7. Complex Numbers 
8. Quebec Maths Education  
More Site Areas 
9. Secondary IV(?) maths
10. Real  Analysis 
11. LaTeX2HotEqn:
12. Electric Circuits Etc  
13. Algebra, Odds & Ends, Etc
14  LAMP - Course re Design Plans
15. Math Education Essays  
Teacher-Tutor Info & How-TOs
1. Arithmetic Reference
2. Algebra Starters 
3. More Algebra 
4. Geometry Starters
5. More Geometry
6. Calculus Modifiers 
7. Multiple Logics in Maths
8. Math Ed. Issues

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YOU are better than YOU think. Show yourself  how:  

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Read  logic chapters 1 to 5  in online volume Three Skills for Algebra  for greater skills & confidence in  work 
and study.

Learn to read notes and textbooks like a lawyer, so that no nuance, no subtlety and no clause escapes your attention.

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 Logic chapters 1 to 5  re- appear not in sequence, as is or longer,  in  Volume 1A,  Pattern Based Reason, Bon Appetite.

Logic Mastery
 Amazing, Amusing, Amorous,  Delicious, Delightful, Edifying, Strengthening Elixir. 
It eases work & learning difficulties Makes the hard easier. Opens eyes. Leads to greater precision.
in reading and
writing

Logic mastery makes the hard, easier. Logic mastery  leads to better, stronger and richer comprehension.  Logic mastery  improves reading and writing.  Logic mastery ease learning difficulties.  Logic mastery gives a headstart.  In sum, logic mastery  will develops critical thinking, improve reading and writing, and give a firmer base for work and studies at many levels. Good luck.


After logic  (a) continue reading Three Skills for Algebra, chapters 8 to 14  and do so alongside site area on solving liinear Equations ; or (b) see this calculus starter lesson and Volume 3, Why Slopes  & More Math, chapters 2 to 6;

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Caution: Site advice is approximately correct, for some circumstances, not all. That leaves room for thought

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What may be learnt and when depends on how skills and concepts are developed. Making the hard easier and clearer will allow earlier & richer development of skills and concepts.


Try the Twiddla Whiteboard. In principle, it  allows to people to draw and chat together online on a copy of this webpage or a clean sheet. The chat may be via text or audio.  Visit www.twiddla.com to set up whiteboards to work with the webpage of your choice.

For online automated help in senior high school maths & calculus, visit  quickmath.com  For Automatic Calculus and Algebra Help with derivatives, integrals, graphs, linear equations, matrix algebra, visit calc101.com  With  overlap, each site quickmath & calc101offers a different range of services, some free, some not, all based on webmathematica. Good luck.

Chapter 3. Chains of Reason

Previous Section: Conclusions From a Single Rule

Linking and Chaining

The examples below show how to chain, link or connect implication rules to get information and conclusions. The examples in themselves are not important. The information in them is silly. But these examples just show how to put implication rules together. So read on, with patience.

Putting Two Rules Together

Pretend or assume these rules:

  • Every time Suzy the cat climbs a tree, it gets stuck in the tree.
  • Every time Fred the dog visits the park in which Suzy the cat lives, Suzy climbs a tree.
By linking or chaining these implication rules, we can make three conclusions:
  1. Whenever Fred the dog visits the park where Suzy the cat lives, Suzy climbs a tree.
  2. Whenever Fred the dog visits the park where Suzy the cat lives, Suzy gets stuck in a tree.
  3. Whenever Fred the dog visits the park where Suzy the cat lives, Suzy climbs a tree and gets stuck.
Each of these conclusions is correct. Each conclusion gives a new implication rule which we could use in our reasoning process. The third implication rule is the most informative. It contains the most information. When we view each correct conclusion as a possible destination for our reasoning process, we may sometimes select our destination.

Putting Several Rules Together

We can chain or link not only two but also several implication rules together. This sometimes yields useful, new information. As an exercise, we ask the question: What happens whenever Fred the dog visits the one-tree park? Several answers are possible. Some have more details than others. All are correct. To answer the question, assume or pretend the next five implication rules are never disobeyed. Further, assume that Suzy the cat lives in the one-tree park.

  1. When Suzy the cat climbs the tree in the one-tree park, Suzy gets stuck in the tree.
  2. Each time Fred the dog visits the one-tree park, Suzy the cat climbs the tree.
  3. Every time Charles the human visits the park, Charles sits on a bench for one hour.
  4. Whenever a cat climbs the tree in the one-tree park, the five birds living in the tree fly around in the park.
  5. Each time birds fly around in the park, sensible worms go underground.

All the information has been stated. We start our reasoning process. That is, we will answer the question: What happens whenever Fred the dog visits the one-tree park?

To answer the question, suppose or assume Fred the dog visits the park. Then from the implication rule (2), we see that Suzy the cat climbs a tree. Next, from the implication rule (1) we see that Suzy the cat gets stuck and from the implication (4) we see that birds fly around the park. Finally from the implication (5), we note sensible worms go underground.

We could list all that occurs when Fred the dog visits the park. Or, we could state only those results of Fred's visit to the park which are of most interest to us. The choice is ours. For instance, one of our possible conclusions follows:

If Fred the dog visits the park
then sensible worms go underground.
 

This conclusion is not of interest unless you are a fisherman (or woman) looking for worms, sensible or not, for use as bait. The conclusion selected and stated here hides the reasoning process. That is, it hides the chain of implications leading to it. Our last conclusion does not mention the intermediate events where a cat climbs a tree and birds fly around the park.

The long path by which we get conclusions shows that implication or rule-based thinking can lead to surprising results. These surprising results are true if the initial implications are also true.

In the long path by which we got the conclusions, the information in the third implication (3) about Charles the human is not used. The conclusion we reached is independent of implication (3). In fact, without further information, I see no way of linking the rule about Charles with the other rules. The third rule is extra information. It can be ignored.

In answering questions, we often have extra information. Indeed, you can imagine the five rules given above are stated in random positions among a list of twenty, or hundred and twenty rules. An answer to the question
 

What happens when Fred the dog visits the one-tree park?

now depends on finding the rules in the list which can be used. This is a game of hide and seek. So we have to be selective, observant or fussy in deciding or seeing what information leads to our conclusions.

The scenery or route by which a conclusion is reached may contain as much useful information as the conclusion itself. A conclusion may contain a fraction of the information we could have stated or written. Being aware of the route or proof by which a conclusion is attained will sometimes suggest how more conclusions can be reached. This awareness is often more important that any conclusion we state because it allows us to state more conclusions, as needed: Mathematics students should take note: remembering the route taken in solving a problem is worth more to the development of their skills than remembering the solution.


Chapter Sections: [Conclusions From a Single Implication] [Linking and Chaining Implication Rules] [ Deductive Reason]

Next Section: Deductive  and Empirical Reason

Next Chapter: Longer Chains of Reason

 

 


www.whyslopes.com
2. Three Skills for Algebra 

Foreword, Chapters 
& Appendices 

Foreword
1. Introduction
2. Implication Rules
3. Chains of Reason
4. Romeo and Juliet
4. Induction Mathematical
5 Knowledge Islands
6  Old Language
7  Arith Skill Check
7. The Next Chapters
8 The Three Skills
8 VNR-Concise-Encyclopedia
PS. What is a Variable
9. Algebra Talk
10 Two More Skills
11 Why Shorthand
12 Shorthand Usage
13 What's Next
14 Compound Interest
15 Linear Equations
PS I.  Distributive Law
PS II. Polynomials
16 Painless Proofs
17 Pythagoras
18 Rules of Algebra
19  Functions & Sets
20 Degrees & Radians
21 What's Next
22. Arith & Geometric Sums
23 Summation Notation
24 Your Money
25 Induction & Recursion
26 What's Next
27 Pronouns in Logic
28 Occurrence Tables
29 Contrapositive
30 Truth Tables
31 Indirect Reason
A. Advice For Learning

Real Player Videos

Perfect arithmetic skills with whole numbers & fractions
after or besides chapters 1 to 14.

Arithmetic Videos Summary
Addition with Decimals
Subtraction with Decimals
Multiplication with Decimals
Fraction Arithmetic
Recognizing Primes
Long Division for Decimals
Square Root Simplification
Greatest Common Divisors
Least Common Multiples

Words Before Symbols: 
What is a Variable?
Introduction
Variation between Examples

Variation of Letters

A letter denotes a variable

Cases of Double Variation

Three Notions of a Variable

Constants, Parameters
& Variables

Talking about numbers
Dependent or Independent
Variable, a Matter of Choice

Complex number: starter lesson  

Solving Linear Equations:

A. Letters and Lengths

B. & C. Solving Linear Eq'ns
with stick diagrams.

(i) x + 20 = 29
(ii) 2x + 5 = 20
(iii) 3x + 10 = 32
(iv) 5a + 16 = 3a+ 24

(v)  (½)x + 8 = 24½
(vI)  (¾)a + 16 = (¼)a+ 24
(vii) (¾)q + 17 = 32
(viii) 13 =[2/3]x +7 twice
(x) Animated Examples
(i) Integral Coefficients (A)
(ii) Integral Coefficients (B)
(iii) Fractional Coefficients

(iv) With Parameters

Problem Solving with Linear
Equations in one or many
unknowns, and in essentially 
one unknown - Symbols before
words. 


C. Solving Linear Eq'ns 
without
Stick Diagrams

D. Problems in 
essentially one unknown

E: 2D Systems - Sub Methods.
F. Larger Systems



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