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Appetizers and Lessons for Mathematics and Reason  (Français)
Online calculus tutorials

Online Volumes (Book Orders)
1,  Elements of Reason. (1996)
1A. Pattern Based Reason  (1995)
1B. Math Curriculum Notes (1996)
2. Three Skills for Algebra  (1995)
3.-Why Slopes & More Math  - (1995)

Read chapters 1-5, 8-12, 14, 16 & 17 
in  Three Skills for Algebra 

More Site Areas 
1.  Solving Linear Equations  (04-2005)
2.  Fractns, Rates Proportns, Units  (2006)
3.  Algebra, Odds & Ends, HS level-(2001)
4.  Euclidean Geometry  & Cmplx NOs-new 
5.  Analytic Geometry/Functions (2006)
6.  Number Theory. (2006-7)
7.  Complex Numbers (2001)
8.  Calculus Introduction (2005)
More Site Areas 
99   Real  Analysis (1995)
10. Secondary IV(?) maths (2006-7)
11. Math Education Essays  (2006-7)
12. LaTeX2HotEqn: (2004)
13. Electric Circuits Etc  (2007)
14. Quebec Math Ed (2004 -8))
15  Prequel to the How-TOs (06-2008)
16-Virtual-Classroom (Take a peek)
Tutor -Teacher-How TOs-(08- 2008)
1. Arithmetic Reference
2. Algebra 
3. More Algebra 
4. Geometry  
5. More Geometry
6. Calculus
7. Logics in Maths
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YOU are better than YOU think. Show yourself  how:

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 For better work & study skills, read logic chapters 1 to 5  in  Three Skills for Algebra. Sooner is better. Good luck.

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 Logic Mastery
 Amazing, Amusing, Amorous,  Delicious, Delightful, Edifying, Strengthening Elixir. 
It eases work & learning difficulties Makes the hard easier. Opens eyes. Leads to greater precision.
in reading and writing

Do not leave here without it -  Logic mastery  will develops critical thinking, improve reading and writing, and give a firmer base for work and studies at many levels. Good luck.

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Caution: Site advice is approximately correct, for some circumstances, not all. Site How-TOs are logically developed, but not tried and tested. That leaves room for thought and refinement..

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After logic  (a) continue reading Three Skills for Algebra, chapters 8 to 14  and do so alongside site area on solving linear2007 Equations ; or (b) see this calculus starter lesson and Volume 3, Why Slopes  & More Math, chapters 2 to 6;


For online automated help in senior high school maths & calculus, visit  quickmath.com  For Automatic Calculus and Algebra Help with derivatives, integrals, graphs, linear equations, matrix algebra, visit calc101.com  With  overlap, each site quickmath & calc101offers a different range of services, some free, some not, all based on webmathematica. Good luck.


Explore collaborative whiteboards from groupboardtwiddla  or scriblink.


How to Multiply I

Next we define using polar coordinates the product of two points in the plane using the  the add the angles and multiply the lengths rule. The product of a pair of points with polar coordinates (r1,q1) and (r2,q2) is
(r1,q1)·(r2,q2) = (r1r2,q1+q2)
Square brackets are used to indicate polar coordinates while round brackets indicate rectangular coordinates.

Note: In the case where r1r2 = 0, we will take the product to be points with rectangular coordinates [0,0] and polar coordinate (0,0).

Example. Two arrows are to be multiplied. One has length 1.3 and angle 22.62°; the other factor has length 1.026 and angle 46.97°; and so their product has length 1.3338 = 1.3·1.026 and angle 69.69° = 22.62°+46.97°; and that is it. See the following diagram.


Another Example. The product of the two points (3,80°) and (4, 60°) is ((3)(4), 80°+ 60°) = (12,140°)

Technical Details: Algebraic Properties (or more precisely, an algebraic description of computational properties:  The commutative and associative laws for the addition of points in the plane follows from the corresponding laws for addition of real numbers.

Commutative Law for Products of points in the plane

(r1,q1)·(r2,q2) = (r2,q2)· (r1,q1)
whenever  (r1,q1) and (r2,q2) are polar coordinates for a pair of points in the plane.  This property follows as the commutative law of addition for real numbers (or angles > 0)  implies  q1+q2 = q2+q1    and the commutative law for products of real numbers (> 0) implies r1r2 = r2r1,.

Commutative Law for Products of points in the plane.

{(r1,q1)·(r2,q2)}· (r3,q3) = (r1,q1)·{(r2,q2)· (r3,q3)}
whenever  (r1,q1), (r2,q2)}and (r2,q2) are polar coordinates for a pair of points in the plane.  This property follows as the associative law of addition for real numbers (or angles > 0)  implies  {q1+q2}+ q3= q1+ {q2+ q3} and the commutative law for products of real numbers (> 0) implies {r1r2}r3 = r1 {r2r3 }

Multiplicative Inverse for non-zero points in the plane.

(r1,q1)·( [1/r1] , -q1) = (1,0)
if  (r1,q1) is the polar coordinates of a nonzero point in the plane.

Technical Detail within a Technical Detail: There is a geometric viewpoint of points and vectors (or arrows) in the plane which implies the commutative and associative laws or properties of addition for both points and real numbers.

Summary

The addition of points in the plane is given by means of their rectangular coordinates while multiplication is given in terms of polar coordinates. Below you will see how to multiply points together using rectangular coordinates as well. The equality of different ways to multiply points together leads to many properties of vectors and trigonometry.

 


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Complex Numbers

Hint: See the (newest) Complex Number. Starter Lesson for a simple geometric introduction, then continue with easy consequence below.

The fundamental theorem of algebra and partial fraction decomposition in calculus depend on complex numbers.  

Easy Consequences
Vec & Cmplx  No Applet
B2 C. Conjugates
B3 Pythagoras
B4 Distance
B5 Rt Triangle Similarity
B6 Trig., Functions
B7 Dot & Cross Products
B8 Cosine Law
B9 Exponential & cis fns
B10 Easy Trig Identities
B11 Set Viewpoint
Links: Interactive Maths
 

First Earlier (Old) exposition of complex numbers follows in Z1 to B1 below -  read for review or revision .

First (Old) Complex No Intro
Distributive Law
A1 Add Poiints
A2 Polar Coords
A3 Polar Multiply
A4 Complex No.s
A5 Real Numbers
A6 Law of Signs
A7 Key Properties
B1 2nd Mult Method
C1 Unsigned Coords
C2 Signed Coords
C3 Set Codification
C4 More On Real No.s
D1 Arrow Navigation
D2 Sum of Motions
D3 Addition Method I
D4 Addition Method II
D5 Addition Method III
D6 Coordinate Addition
D7 1st Distributive Law
D8 2nd Distributive Law
D9 3rd Distributive Law

D1 to  D6 after provide a review of vectors.

More on Complex Numbers:

Chapters in Volume 3::
19 Logs & Powers
19 Natural Log.
19 Exponential Fn.
20 What's Next
21 Add Vectors
22 Complex #'s
23 Complex #'s
23 Trig Identity
23 Proofs of.
24 Complex Logs etc

This further  Complex Number
  Intro
assumes the field properties
of real numbers in place of
deriving them geometrically



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