Parallelogram Method
When two arrows or vectors (representing motions if you wish) have a tail
at the same place, they may be added together by moving the tail of one to the
head of the other with the aid of a parallelogram, and then using the head to
tail method for addition. This gives the parallelogram
method for adding a pair of arrows or vector addition. The resultant
arrow does not depend on which arrow, the first or second, is
moved. Here is a repeatable and reproducible methods, arbitrarily defined,
for vector or arrow addition. More generally, parallelograms
can be used to displace or move arrows from one location to another without
changing their lengths or directions. But that is another story, or chain of
reason, not illustrated here.
The following diagram shows in four steps 1, 2, 3 and 4 how to add two
vectors which start at the same place, or have the same origin.

Step 5 just gives the shorthand notation for a vector from a point A to B in
a figure. Outside of a figure, I will use the notation AB to
denote the same vector because it not easy to put an arrow over the two letters AB.
The parallelogram law says how to compute AB + AC.
Saying how to add vectors or "straight-line movements"
which have tails or starting points defines a second kind of vector
addition. The first first kind, head to tail addition of vectors
representing movements, was described in the previous lessons. In
mathematics, you should remember saying how to do a calculation or operation
defines it. Remember this principle. Vector addition represents as given
here represents a geometric calculation.
From the parallelogram rule or law for addition, the calculation of the
sum of vectors AB + AC and the
calculation of AC + AB is identical. So the order of addition
is not important. Expressions of the form AB + AC can be
replaced by the expression AC + AB when we describe
calculations with vectors (arrows). That is, vector addition commutes.
Remember this when we talk about real and complex numbers below.
The applet illustrates the parallelogram law
for the addition of vectors with tails at the origin.
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Complex Numbers
with easy consequences of two ways
to multiply complex numbers in and between vectors & trig, etc
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[ Back ] [ Area Intro ] [ Next ]
The fundamental theorem of algebra and partial
fraction decomposition in calculus depend on complex numbers.
Easy Consequences
Vec & Cmplx No Applet B2 C. Conjugates B3 Pythagoras B4 Distance B5 Rt Triangle Similarity B6 Trig., Functions B7 Dot & Cross Products B8 Cosine Law B9 Exponential & cis fns B10 Easy Trig Identities B11 Set Viewpoint Links: Interactive Maths
Hint: See the (newest) Complex
Number. Starter Lesson.
for a simple geometric introduction, then continue with easy consequence below.
The clearest geometric proof of the distributive law appears in the Euclidean-Geometry/Complex
No.s
folder.
First Earlier (Old) exposition of complex numbers follows
in Z1 to B1 below - read for review or revision .
First (Old) Complex No Intro Distributive Law A1 Add Poiints A2 Polar Coords A3 Polar Multiply A4 Complex No.s A5 Real Numbers A6 Law of Signs A7 Key Properties B1 2nd Mult Method C1 Unsigned Coords C2 Signed Coords C3 Set Codification C4 More On Real No.s D1 Arrow Navigation D2 Sum of Motions D3 Addition Method I D4 Addition Method II D5 Addition Method III D6 Coordinate Addition D7 1st Distributive Law D8 2nd Distributive Law D9 3rd Distributive Law
D1 to D6 after provide a review of vectors.
More on Complex Numbers:
Chapters in Volume 3::
19 Logs & Powers
19 Natural Log.
19 Exponential Fn.
20 What's Next
21 Add Vectors
22 Complex #'s
23 Complex #'s
23 Trig Identity
23 Proofs of.
24 Complex Logs etc
This further
Complex Number
Intro assumes the field properties
of real numbers in place of
deriving them geometrically
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