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YOU are better than YOU think. Show yourself how:
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-/[]\- Logic chapters 1 to 5 re- appear not in sequence, as is or longer, in Volume 1A, Pattern Based Reason, Bon Appetite. Logic
Mastery Logic mastery makes the hard, easier. Logic mastery leads to better, stronger and richer comprehension. Logic mastery improves reading and writing. Logic mastery ease learning difficulties. Logic mastery gives a headstart. In sum, logic mastery will develops critical thinking, improve reading and writing, and give a firmer base for work and studies at many levels. Good luck. After logic, (a) continue reading Three Skills for Algebra, chapters 8 to 14 and do so alongside site area on solving liinear Equations ; or (b) see this calculus starter lesson and Volume 3, Why Slopes & More Math, chapters 2 to 6;
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-/[]\- What may be learnt and when depends on how skills and concepts are developed. Making the hard easier and clearer will allow earlier & richer development of skills and concepts. Try the Twiddla
Whiteboard. In principle, it allows
to people to draw and chat together online on a copy of this webpage or a clean
sheet. The chat may be via text or audio. Visit www.twiddla.com
to set up whiteboards to work with the webpage of your choice. |
Head-To-Tail MethodA straight line arrow from one point to another may summarize the movement of an object. The object itself may follow a curved path between the tail or initial point of the arrow and the head or terminal point. Similarly when a sequence of straight line motions is followed, one after another, the arrow joining the initial point of the first motion to the terminal point of the last motion summarizes or gives the sum or resultant of the intermediate motions. That is a context and motivation for the head to tail addition of a sequence of arrows or vectors in navigation. When two movements or motions, one after another, are summarized by arrows with the head of the first, its terminal point, at the tail of the second, the second's initial point, the sum or resultant of these two movements, vectors or arrows is summarized by the the arrow joining the initial point of the first motion to the terminal point of the second. This describes the head-to-tail method of adding two arrows or vectors together. The head of the first must be at the tail of the second. Here is a context and motivation for the head to tail addition of a sequence of arrows or vectors in navigation, a special case of the previous lesson. Head to Tail Addition Method
Parallelogram Method
The following diagram shows in four steps 1, 2, 3 and 4 how to add two vectors which start at the same place, or have the same origin.
Step 5 just gives the shorthand notation for a vector from a point A to B in a figure. Outside of a figure, I will use the notation AB to denote the same vector because it not easy to put an arrow over the two letters AB. The parallelogram law says how to compute AB + AC.
From the parallelogram rule or law for addition, the calculation of the sum of vectors AB + AC and the calculation of AC + AB is identical. So the order of addition is not important. Expressions of the form AB + AC can be replaced by the expression AC + AB when we describe calculations with vectors (arrows). That is, vector addition commutes. Remember this when we talk about real and complex numbers below. The applet illustrates the parallelogram law for the addition of vectors with tails at the origin. Component Method
Each vector from the origin in a rectangular coordinate is the sum of vectors parallel to the coordinate axis's. The following diagram shows how these "component vectors" parallel to the axis's may be used instead of the parallelogram rule.
See applet for examples. Have it display rectangular coordinates for points and vectors. To learn more, visit the chapter vectors in Calculus and Beyond. Coordinate View (Again)If [a,b] and [c,d] are the heads of two vectors, we the head of the sum of the vectors will be at location [e, f] = [a,b] +[c,d] where the + operation indicates arrow addition. In the case where both heads are in the first quadrant, we have e = a +c and f = b +d. In the case where one or both are not in the first quadrant, put a + c = e and b + d = f. This defines the addition of coordinates. Exercise: Show this addition is well-defined. Observe, addition of vectors using the first method (parallelogram method) commutes. That the order of addition does not affect the result. Therefore addition commutes in all further methods that produce the same result. This implies the addition of coordinates just defined commutes Coordinate Method
The next figure shows each vector as a sum of components. We assume the vector heads are located at [a,b] and [c,d]. Each vector from the origin may be defined (or drawn) by giving the location of its head.
The next step is to arrive at a formula for vector addition in terms of the coordinates [a,b] and [c,d] of the head locations of the vectors or summands in this vector addition.
The foregoing suggests we represent points in the plane and vectors ending at those points by the coordinates of the head of the vector, that is the coordinates of the points. The foregoing also suggests the vector sum of the arrows with heads at [a,b] and [c,d] respectively has its head at [a+c, b+d]. So to represent the vector addition of arrows, we put [a+c, b+d] = [a,b] + [c,d] This gives the coordinate way to add points and their position vectors in the plane. The position vector of a point goes from the origin (its tail) to the point (its head). See applet for examples. Have it display rectangular coordinates for points and vectors. Recap and ExamplesThe sum of two points with the rectangular coordinates [a,b] and [c,d] is given by [a+c,b+d]. We therefore write [a,b]+[c,d]= [a+c,b+d]. The addition rule is simple add the rectangular coordinates to get the rectangular coordinates of the sum. This coordinate addition follows from our previous discussion of methods for arrow addition. Example [2,5]+ [6,2]=[8,7]. | 7 !=======+------------//-------* [8,7] | % | [2,5] % 5 |=======* | | | | | | | | | [6,2] | 2 |-------|-//----------* | | | % | | | % | ------------------------------------------------- | 2 6 8 | | Figure 2. Addition of Points [2,5] + [6,2] = [6+2, 5+2] Scaling Distributes
Multiplication by Unsigned Numbers (Scaling)Here 2A denotes A + A while nA = A added to itself, n-1 times. See A, 2A, 3A and 4A in the diagram below. Obtaining the Distributive Law for ScalingThe following diagram also suggests that n(B+C) = nB + nC whenever n is a whole number 0, 1, 2, 3, 4, ....
Similar reasoning with B and C replace by (B/m) and (C/m) suggests (n/m) (B +C) = (n/m) B + (n/m) C So multiplication by a fraction distributes over addition. Beyond this calculations with real numbers > 0 are done by approximation by decimal fractions, improper or not.
r (B+C) = rB + rC
With the foregoing motivation, we make two assumptions. Assumption 1: Distribution Law for Multiplication of Vectors by unsigned numbers: r (B+C) = rB + rC whenever r > 0 is a nonnegative real number with B and C position vectors in the plane (initial point at the origin). Assumption 2: Distribution Law for Multiplication of Unsigned Numbers by unsigned numbers: r (b+c) = rb + rc whenever r, b and c are unsigned numbers > 0 Both assumptions will be used in the further chain of reasoning below. |
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