Appetizers and Lessons for Mathematics and Reason (www.whyslopes.com)
||Définition d'une variable || Algèbre || Arithmetique || Logique ||La raison basée sur les règles et modelés||

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1,  Elements of Reason.
1A. Pattern Based Reason 
1B. Math Curriculum Notes
2. Three Skills for Algebra
3. Why Slopes & More Math

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2. Solving Linear Equations
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YOU are better than YOU think. Show yourself  how:  

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Read  logic chapters 1 to 5  in online volume Three Skills for Algebra  for greater skills & confidence in  work 
and study

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 Logic chapters 1 to 5  re- appear not in sequence, as is or longer,  in  Volume 1A,  Pattern Based Reason, Bon Appetite.

Logic Mastery
 Amazing, Amusing, Amorous,  Delicious, Delightful, Edifying, Strengthening Elixir. 
It eases work & learning difficulties Makes the hard easier. Opens eyes. Leads to greater precision.
in reading and
writing

Logic mastery makes the hard, easier. Logic mastery  leads to better, stronger and richer comprehension.  Logic mastery  improves reading and writing.  Logic mastery ease learning difficulties.  Logic mastery gives a headstart.  In sum, logic mastery  will develops critical thinking, improve reading and writing, and give a firmer base for work and studies at many levels. Good luck.


After logic  (a) continue reading Three Skills for Algebra, chapters 8 to 14  and do so alongside site area on solving liinear Equations ; or (b) see this calculus starter lesson and Volume 3, Why Slopes  & More Math, chapters 2 to 6;

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Caution: Site advice is approximately correct, for some circumstances, not all. That leaves room for thought

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What may be learnt and when depends on how skills and concepts are developed. Making the hard easier and clearer will allow earlier & richer development of skills and concepts.


Try the Twiddla Whiteboard. In principle, it  allows to people to draw and chat together online on a copy of this webpage or a clean sheet. The chat may be via text or audio.  Visit www.twiddla.com to set up whiteboards to work with the webpage of your choice.

For online automated help in senior high school maths & calculus, visit  quickmath.com  For Automatic Calculus and Algebra Help with derivatives, integrals, graphs, linear equations, matrix algebra, visit calc101.com  With  overlap, each site quickmath & calc101offers a different range of services, some free, some not, all based on webmathematica. Good luck.

Navigation with Arrows (Vectors)

If you pull a string or line taut  between two points A and B in or on a plane, you get a straight line.  On a flat lake or small sea, boats and ships try to go in straight lines.  The edge of a ruler may also give a straight line.  The concept of a taut or straight line may suggests the mathematical idea. or extrapolation.

On a map, a sequence of straight line motions may be used to precisely or approximately represent the path of an object (ship, plane or person) over land or sea.  These motions and their directions may be represented by arrows with tail at the starting point of a motion and head at the other end or last point in that motion. Here is Motivation and a context for the use of arrows, or vectors, in navigation.

Directed line segments initial points and terminal points, or arrows or vectors with heads and tails  may be used to describe or show straight line movements and the direction of motion

In the next figure, the path of the sailboat takes it from A to B, then B to D, then D to G, then G to C, then C to H and then H to M.  Think of this as the head-to-tail map addition of movement or vectors.


vectorsAsMovements.gif (11596 bytes)


Resultant or Sum of  Movements (Vectors)

A straight line arrow from one point to another may summarize the movement of an object. The object itself may follow a curved path between the tail or initial point of the arrow and the head or terminal point.  Similarly when a sequence of straight line motions is followed, one after another, the arrow joining the initial point of the first motion to the terminal point of the last motion summarizes or gives the sum or resultant of the intermediate motions. Here is a context and motivation for the head to tail addition of arrows or vectors in navigation.

SumofMovements.gif (12099 bytes)

The straight line path between the start and finish of a sequence of movements (shown as arrows on maps) is called their resultant or sum. The vector from A to M  gives an example of a resultant, the net result of a sequence of motions.  In this map-based example, the vector from A to M represents the top view of a path a bird could fly if does not represent a possible path of the boat. It could be the path if the land was not there -- raise the water level.

 

 

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Analytic Geometry

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Extras:  Not all perfect.

Equal Sign Use/Abuse
Real Numbers
Say More Positive
Linear Inequalities
Triangle Inequality
Absolute Value |x|
|x| Eq'ns & Inequalities
Rectangular Coords
Shortest Path
Distance Formulas
Add & Multiply Points
Polar Coordinates
Radians
(A) Vectors
(A) Coordinate Arithmetic
(A) Navigation on Maps
(A) Addition Geometrically
(A) Rotation
(PT) Translations
(PT) Dilatations
PT: Rotations


Links to Site Pages outside this site area follow - co- and pre- requisites.

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Easy Consequences of  this (newest) Complex Number. Starter Lesson follow below to provide an alternate development of HS or college maths.

Vec & Cmplx  No Applet
B2 C. Conjugates
B3 Pythagoras
B4 Distance
B5 Rt Triangle Similarity
B6 Trig., Functions
B7 Dot & Cross Products
B8 Cosine Law
B9 Exponential & cis fns
B10 Easy Trig Identities
B11 Set Viewpoint

Arithmetic Videos - Real Player Format

Decimal Addition Methods
Decimal Subtraction Methods
Decimal Multiplication Methods
Decimal Division Methods


Fractions
Primes
Greatest Common Divisor
Divisors

Least Common Multiples

Square Root
Simplification

Using formulas forwards & Backwards - A unifying theme for algebra skill development - the 4th skill in Volume 2, Three Skills for Algebra!

What is a Variable?




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a 1983 McGill. Ph. D. in mathematics
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