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YOU are better than YOU think. Show
yourself how:
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Read logic
chapters 1 to 5 in online volume Three
Skills for Algebra for greater skills & confidence
in work
and study.
Read notes and textbooks like a lawyer, so that no nuance, no subtlety and no clause escapes your attention. |
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Logic
chapters 1 to 5 re- appear not in sequence, as is or longer,
in Volume 1A, Pattern Based
Reason, Bon Appetite.
Logic
Mastery
Amazing, Amusing, Amorous, Delicious, Delightful, Edifying,
Strengthening Elixir.
It eases work & learning difficulties Makes the hard easier. Opens eyes.
Leads to greater precision.
in reading and
writing
Logic
mastery makes the hard, easier. Logic
mastery leads to better, stronger and richer comprehension. Logic
mastery improves reading and writing. Logic
mastery ease learning difficulties. Logic
mastery gives a headstart. In sum, logic
mastery will develops critical thinking, improve reading and writing,
and give a firmer base for work and studies at many levels. Good luck.
After logic,
(a) continue reading Three
Skills for Algebra, chapters 8 to 14 and do so alongside site area on solving
liinear Equations ; or (b) see this calculus
starter lesson and Volume 3, Why
Slopes & More Math, chapters 2 to 6;
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Caution: Site advice is approximately
correct, for some circumstances, not all. That leaves room for thought |
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What may be learnt and when depends on how skills
and concepts are developed. Making the hard easier and clearer will allow
earlier & richer development of skills and concepts.
Try the Twiddla
Whiteboard. In principle, it allows
to people to draw and chat together online on a copy of this webpage or a clean
sheet. The chat may be via text or audio. Visit www.twiddla.com
to set up whiteboards to work with the webpage of your choice.
For online automated help in senior high school maths & calculus,
visit quickmath.com For Automatic
Calculus and Algebra Help with derivatives, integrals, graphs, linear equations,
matrix algebra, visit calc101.com
With overlap, each site quickmath
& calc101offers a different range of
services, some free, some not, all based on webmathematica. Good luck.
| |
9. Quadratics: Applications in Geometry Physics Etc
Problems may come from several sources.
- Solving Systems of Equations - one quadratic, one linear.
- Examples from Physics.
- Constant Velocity Motion
- Quadratic in Time implies Constant Acceleration
- Constant speed and constant acceleration motion (enriched topic)
- Examples from Economics (do, but view with suspicion)
Apart from lip service to applications, mastery of quadratics is needed for
calculus and beyond in science, engineering, mathematics and other quantitative
disciplines based on calculus (or special functions such as logarithms and
exponentials.)
Remark: Applications in economics of quadratics exist,
and you may meet them, but those I have met seem more unreal, contrived,
or artificial than the physic applications.
Remark: The quadratic formula may be used to solve ax2+bx
+ c = 0 directly. Or, factoring by inspection and factoring by completing the
square and using the difference of two squares can be use to say ax2+bx
+ c = a(x-r)(x-s) for some real numbers r and s
Problem Type: Intersection of a line and a parabola.
The intersection is found by solving a systems of Equations - one
quadratic, one linear.
The intersection of a line y = Ax + B and parabola y = ax2+bx
+ c may be found by solving Ax +B = ax2+bx + c. The latter
yields ax2+(b-B)x + (c-B) = 0 which can be solved for x by the most
convenient you see, say by inspection, by completing the square or by the
quadratic formula. The latter quadratic in x may have two, one or no solutions.
For each x solving the quadratic, there is a y = Ax+B to be computed in order to
obtain the coordinates (x,y) of an intersection point.
Example: Find the intersection of the
straight line y = 3x-3 and
the quadratic y = 3x2-6x+3
At the intersection points, if any, the right hand sides of the equations
must give the same value for y. Thus comparison of the two sides gives the
equation
3x-3 = 3x2-6x+3
linear on one side and quadratic on the left. Add -3x + 3 to both sides
3x -3 = 3x2 - 6x + 3
-3x + 3 = -3x + 3 +
0 = 3x2 - 9x + 6
That implies that the first coordinate of any intersection point must satisfy
the quadratic equation:
0 = 3x2 - 9x + 6
The latter can be solved with the aid of the quadratic formula or by
factorization. The latter route may give the least amount of work: Let us try
it.
0 = 3x2 - 9x + 6
= 3(x2 - 3x + 2) - take out common factor
3
= 3(x-2)(x-1) since 2 has two possible factorizations
2 = (2)(1) and 2 =(-2)(-1)
Here we are fortunate that -2 - 1 = 3.
That gives the factorization.
Now 0 = 3(x-2)(x-1) suggests x = 1 and x = 2 provide the x-coordinates
of the intersection points. Let's compute the y-coordinates for each
x-value and verify that the two expressions y = 3x-3 and y = 3x2-6x+3
give the same values for y.
| x |
1 |
2 |
| 3x -3 |
3 -3 = 0 |
3(2)-3 = 6-3
= 3 |
| 3x2-6x+3 |
3-6+3 = 0 |
3(2)2-6(2)+3 =
12-12+3 =
3 |
|
Therefore |
(x,y) = (1, 0) gives one
point of intersection, and |
(x,y) = (2, 3) also gives an intersection
point. |
Remark: In my scratch work, I made an error in the
evaluation of at x=2 and had to reconsider my derivation of the solution
and after a short delay, saw my error. Knowledge of how does not
guarantee calculations are error-free, but practice may help you and I correct
more quickly from errors or inconsistencies in our solutions.
Remark: The above problem did not ask us to graph the
straight line and quadratic in the region about their intersection points.
However, a graph follows.

Problem Type: Projectile Motion
Let t denote time. Let y denote height. Then quadratics y = at2+bt+c
may be used to describe or approximate the height of thrown or
free-falling projectiles such as bullets, rocks and balls when air resistance is
negligible or neglected. For such projectiles, equations of the form x = pt+q
may describe the projective movement in a horizontal direction.
If we express t in terms of x, we see that time t is given
by a linear expression in x. That expression can be use to eliminate t in y =
at2+bt+c to obtain a quadratic relation y = Ax2+Bx+C
between the y and x coordinates of the projectile. So we conclude, the
projectile follows a quadratic path in the xy plane. In the foregoing, the
upper case letters A, B and C The letters A, B and C depend on the
coefficients p, q, a, b and c. The do not have the same meaning or same value
as the lower case letters a, b and c unless x = t in a unit-free description
of the physical situation.
In practice, you may meet
- Vertical projectile motion - the position of a falling
object subject to the constant pull of gravity at or near the earth's
surface can be described using quadratics expressions y = at2+bt
+ c with time t in place of horizontal coordinate x as the independent
variable. The direct use of this equation is to calculate coordinate y
given the value of time t. One indirect use of this equation gives the value
of y and asks for the value or possible values of t. You will need to
solve a quadratic equation for t and if there are two numerical solutions,
decide which one is required or selected by the information at hand. Further
indirect uses of the formula may give you values of y and t, clearly or not,
and ask you find the values of the coefficients a, b and c, before using y =
at2+bt + c directly, or indirectly again.
- Projectile Motion in the Plane: Here y = at2+bt
+ c and x = Bt + C describes a falling body in the vertical xy plane near
the earths surface. You may be asked to analyze these equations forwards and
backwards.
- Free Sliding Object on a slanted plane. y = at2+bt + c
and x = At2+ Bt + C but simplifications may follow, will follow,
from using a slanted coordinate system with x or y coordinate in the
plane. The equations for situation B or C may reappear. This might be
an enriched problem in a senior high school physics course.
| Problems of type B: A cannon ball leaves the mouth of a cannon
with an initial horizontal velocity of 800 meters per second in a
direction (say the x-direction) and an initial vertical velocity of 600
meters per second (say the y-direction). (i) How will the ball be
when the ball is 4000 meters horizontally from the initial position.
(ii) When and where will the ball hit the ground? (iii) What is the
maximum height of the ball? Assume the position of the ball as it
leaves the cannon mouth is almost ground level, say y = 2 meters.
Solution: We assume air resistance is negligible for this cannon
ball projectile, that it flies in a vertical plane with upward direction
is positive. Then the x and y coordinates of the projectile are given by
two formulas from physics, namely
x = x(t) = x0 + vxt and
y = y(t) = y0 + vyt - ½gt2
where t = elapse time since the projectile was in its initial position,
where g = 9.8 meters per second square = acceleration of a free-falling
object due to gravity at the earth's surface, where (x0 , y0)
give the initial position of the projectile; and where (vx
, vy) = the initial velocity of the projectile. The latter
means vx = initial horizontal velocity and vy
= initial vertical velocity
Substitution (Use) of data in equations.
We will take the initial position x0 = 0 and use
vx = initial horizontal velocity = 800 meters per second.
So
| x = x(t) = x0 + vxt
= 0 + |
800 m
sec |
t = |
800 m
sec |
t |
Now (½)(9.8) = 4.7 gives
| y = y(t) = y0 + vyt - ½gt2
= 2 m + |
600 m
sec |
t |
- 4.7 |
m
sec2 |
t2 |
(i) Now we want to find the value of y when x = 4000 meter. The latter
condition implies
800 m
sec |
t |
= 4000m |
|
| t = |
|
sec
800 m |
4000 m |
Therefore t = 5 seconds when x = 4000 meters. That implies
the value of y is given by the formula
| y = y(t) = 2 m + |
600 m
sec |
t |
- 4.7 |
m
sec2 |
t2 |
evaluated at t = 5 seconds. That yields
y = [2 + (600)(5) - 4.7 (5)2] m = [3002
- 4.7 (25)] m
= 2884.5 meters when x = 4000 meters.
That completes the solution to part (i).
In part (ii), the question is when will y(t) = 0 after t = 0. That
requires the solution of the equation
| 0 = y = 2 m + |
600 m
sec |
t |
- 4.7 |
m
sec2 |
t2 |
or equivalently
| 0 = 2 + |
600[ |
t
sec |
] - 4.7[ |
t
sec |
] 2 |
The positive solution T+ = t/sec
of this equation follows from the quadratic with the aid of a calculator.
That completes part (ii). Calculate the negative solution T-
as well for use in part (iii).
Exercise: Compute T+ , T-
and then the t-coordinate h below of the maximum height with the aid of
a calculator.
For part (iii), the high point of the trajectory
| y = 2 m + |
600 m
sec |
t |
- 4.7 |
m
sec2 |
t2 |
occurs on the axis of symmetry t = h = -b/2a. The latter can be
computed directly. The latter can be compute directly, or you can
use symmetry to observe h = (T+ + T-)
is half-way between the two zeroes of y = y(t). From the value
t = h, the maximum value of y = y(t) can be obtained, again with the aid
of a calculator.
Remark 1: In mathematics courses, I would advise students to,
try to delay or postpone the use of calculators and hence the appearance
of approximate calculations in a solution as much as possible. The
objective is to obtain an exact solution - one in which there are no
approximations.
|
Remark 2: The description of projectile motion is
provides a war-like qualitative idea of the flight of projectiles.
Suffice it to say, I do not like the connection of mathematics to the arts of
war, past and present. Mathematics skills and concepts have been driven by
various motivations in consumer life, business, construction, science (planetary
movements included), technology and war. Projectile motion provides the
application of quadratics most easily visualized and so most useful for the
development of mathematical skills - ouch.
| |
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